If suddenly you still doubt that Horizon Zero Dawn needs a remaster, specialists NIXXES prepared material about key improvements. In addition to the updated sound and overwritten animations, textures and lighting improved in the reissue, supplemented locations and not only.
Vegetation and c Hzd It was pretty pretty, but it made it even better in the remaster, reaching the Horizon Forbidden West level . Shaders, textures, geometry and interaction with vegetation – all this was improved. In addition, experts looked at the original concepts and brought closer the appearance of some locations to the original vision.
We found places that should be improved and brought into line with the original idea. A tropical forest is a good example. Thanks to powerful procedural technology, we added more plants and raised the level of quality and density to new heights. The areas of the rivers also received an upgrade due to greater biodiversity.
Patrick Blankenzi (Patrick Blankenze), senior artist surrounded
All villages, cities and https://rushbetcasino.co.uk/ guard fortresses made them more alive. Since the PS5 has more capacities, NIXXES I was able to add more NPC to the frame. In addition, each of them was registered with a schedule and activity. Some existing animations have already existed in the game gave a second life. For example, a woman will appear in the meridian, scattering grain for geese – at the heart of her movements is the animation of sowing.
The team of technical artists turned to the library of non -stational materials from Forbidden West, To improve the quality of ascet for objects, surfaces and buildings in a remaster. Textures for the streets of the meridian and the solar tower at the borders of the Nora tribe had to be done from scratch.
If in the original Zero Dawn Realistic snow deformation appeared only in the complement of The Frozen Wilds, in the remaster it will meet throughout the map. Sand, by the way, will also naturalistically respond to interaction.
Guerrilla directed and recorded over 10 hours of material (more than 2,500 files) for animation on mokap sessions. Both the movements of the bodies and persons during dialogues were updated, as well as the frame of the frame and lighting. Now conversations in Hzd should become more alive. To faster to integrate the game shot into the game, the developers had to create a new tool.
Lighting and effects in reprints also use the achievements from the sequel. For example, puffs of smoke from a volcano from The Frozen Wilds combine new technology for drawing station clouds, first involved in DLC Burning Shores, and traditional visual effects with particles. According to the artists in the light, in the remaster many lighting sources had to be redone from scratch.
For Horizon Zero Dawn Remastered significantly improved the quality of models and how they react to lighting. The models of the young and adult Ela went through “full pumping”: a fluff appeared on the skin, and the hair, eyes and other components began to look even more beautiful. In the original, only the main character reacts to changing weather conditions, so in the remaster such behavior was prescribed by her companions.
Ennobled Horizon Zero Dawn will be released on October 31 on PC (Steam, Epic Games Store) and PlayStation 5. Owners of the original game can make upgrade for $ 10.
